Game Guides & Tutorials

From beginner basics to advanced collecting strategies. Learn how to build the ultimate card album.

📈 The 4-Phase Progression Strategy

The optimal path from 0 Yen/s to endgame God Rolls. This strategy is based on economic analysis of the game's inflationary tiers.

⚡ Phase 1: Code Injection (0-10 min)

Start Here

Goal: Bypass the Pirate Pack grind entirely by using FirstCode to get a free Ninja Pack.

Step-by-Step:

  1. Immediately redeem FirstCode
  2. Receive $500 Cash + 1 Ninja Pack
  3. Open Ninja Pack immediately don't wait
  4. Redeem SecondCode (2 Luck I + 2 Hatch Time I Potions)
  5. SAVE the potions - do NOT use yet!

Expected Result:

Income: ~50 Yen/s from single Ninja card
Time Saved: Skip entire Pirate tier (30+ min)
Inventory: Potions saved for Soul Pack

🏴‍☠️ Phase 2: Pirate Fill (10-30 min)

Completionist

Goal: Fill the One Piece page in your Binder while accumulating cash for Soul Pack.

Strategy:

  • Buy Pirate Packs to complete the collection page
  • Target: Get Threeblade Demon (20 Yen/s)
  • Don't spend more than 20 minutes here
  • This is for collection completeness, not income optimization

⚠️ Critical Warning:

Do NOT waste time here! Pirate cards are economically obsolete. The 57 Yen/s from Phase 1's Ninja Pack already outperforms the best Pirate card (20 Yen/s) by ~2.85x.

⚔️ Phase 3: Soul Leap (30-120 min)

Mid-Game Wall

Goal: Make the critical jump to Bleach tier. This is the game's designed bottleneck.

🎯 The Critical Strategy:

  1. Accumulate Income: AFK farm until you reach 200-300 Yen/s aggregate
  2. Buy First Soul Pack: This costs significantly more than previous tiers
  3. NOW USE YOUR LUCK POTION: Use the Luck I from SecondCode
  4. USE HATCH TIME POTION: Speed up the conveyor belt
  5. Target Card: Gentle Healer (500 Yen/s) - this is an 8.7x jump from Cherry Fist

Why This Matters:

The jump from Ninja (57 Yen/s) to Soul (500 Yen/s) is the steepest economic climb. This is where most players quit. Using potions here maximizes ROI.

💡 Pro Tip:

Use AFK strategy: Leave game running overnight with auto-hatch enabled. Wake up to enough cash for multiple Soul Pack attempts.

👑 Phase 4: Grading Endgame (2+ hours)

Endgame

Goal: Reach Sorcerer tier and use Grade Tokens to create God Roll cards.

Progression Path:

  1. Continue farming Soul/Slayer packs
  2. Save cash until you can afford Sorcerer Pack
  3. Pull until you get Demon Sister (4,000 Yen/s)
  4. Redeem ThirdCode for 10 Grade Tokens
  5. Use tokens to grade Demon Sister or any Rainbow/Diamond mutation

Grade Token Strategy:

  • NEVER use tokens on Tier 1/2 cards (Pirate/Ninja)
  • Only grade cards with 500+ Yen/s base income
  • Prioritize cards that already have good mutations (Void+)
  • SS grade = 0.1% chance (expect ~1000 attempts)
  • A-grade (3x) is acceptable for most cards

🌟 The God Roll Target

Rainbow (70x) × SS Grade (10x) × Demon Sister (4,000 Yen/s) = 2.8 Million Yen/s

This is the theoretical maximum. You "beat" current content with any Rainbow A-grade Sorcerer card.

💡 Essential Tips & Strategies

💰 AFK Revenue Optimization

Passive income is the core mechanic. Maximize accumulation time.

  • Leave game running overnight with auto-hatch
  • Income continues during disconnects (anti-cheat safeguard)
  • 7-8 hours AFK at 300 Yen/s = enough for Soul Pack

🎲 Understanding Mutations

Mutations are determined AT PACK OPENING. You cannot change them.

  • Rainbow (70x) is rarest - save screenshot if you get one!
  • Even Standard (1x) cards can be good with SS grade
  • Use Luck Potions on high-tier packs (Soul+)

⏱️ Time Management

Don't waste time on obsolete content.

  • Skip Pirate entirely with FirstCode strategy
  • Don't grind Ninja packs - move to Soul ASAP
  • Critical path: FirstCode → AFK → Soul → Sorcerer