Game Mechanics Explained

Understanding the hidden numbers behind Anime Card Collection.

🎲 The RNG Cube System

The heart of Anime Card Collection. Every card's value is determined by three independent variables that multiply together.

🃏

Variable A

Character Identity

Base income value determined by which character card you pull.

Examples:

Candy Dock: 5 Yen/s
Threeblade Demon: 20 Yen/s
Cherry Fist: 57 Yen/s
Gentle Healer: 500 Yen/s
Demon Sister: 4,000 Yen/s

🌈

Variable B

Mutation

Visual variant applied when opening pack. Fixed multiplier.

Multipliers:

Standard: 1x
Gold: 3x
Emerald: 5x
Void: 10x 🕳️
Diamond: 25x 💎
Rainbow: 70x 🌈

Variable C

Grade

Post-acquisition upgrade using Grade Tokens at the Grading Machine.

Grade Tiers:

F: 1x | D: 1.125x | C: 1.5x
B: 2x | A: 3x
S: 5x (~1%) | SS: 10x (0.1%)

📐 The Core Formula

Vfinal = Bbase × Mmutation × Mgrade

Your card's actual Yen per Second income is the product of all three variables.

Base

Demon Sister
4,000 Yen/s

Mutation

Rainbow
× 70

Grade

SS
× 10

God Roll

2.8M Yen/s

Core Game Systems

💰 Passive Income Model

Your cards generate Yen (Cash) automatically based on their final calculated values.

  • Aggregate System: All equipped cards contribute to total Yen/s
  • Scaling: Starts at 5 Yen/s, endgame reaches 4,000+ Yen/s base
  • With Multipliers: God Rolls can reach 280,000 Yen/s per card
  • AFK Friendly: Income accumulates while offline (anti-disconnect economics)

📔 The Binder / Index System

Visual collection management. Your cards are displayed in an album organized by pack.

  • Completionist Design: Encourages filling all card slots
  • "Flexing" Social Mechanic: Show off rare mutations and grades
  • No Duplicates: Auto-leveling system - duplicate pulls upgrade existing cards
  • Pack Organization: Separate pages for Pirate, Ninja, Soul, Slayer, Sorcerer, Solo

📦 Conveyor Belt Pack System

Physical shop interaction mechan ic for opening card packs.

  • "Place and Wait": Buy pack, place on conveyor, wait for hatch
  • Hatch Time: Varies by tier (negligible for Pirate, significant for Soul+)
  • Hatch Time Potions: Speed up opening by 2x
  • Auto-Hatch: Quality of life upgrade available in shop

💎 Dual-Currency Standard

Two distinct currencies with different acquisition methods.

  • Yen (Cash): Primary currency from passive income, used to buy packs
  • Grade Tokens: Premium currency from codes/Robux, used for grading
  • Hyper-Inflationary: Pack costs scale exponentially (100 → 5K → 50K)
  • Scarcity Design: Tokens are intentionally rare to create strategic depth

🆕 New 2026 Systems

Major gameplay features added throughout early 2026. These systems expand the loop well beyond simple card collection.

🐾 Pets System

Pets are permanent companions that provide cash multipliers on top of your base card income.

  • How to Get: Buy Pet Packs from the Market using Pet Tokens
  • Pet Mutations: Pets can hatch with mutations for additional cash multipliers
  • Passive Earning: Receive free Pet Tokens every 5 minutes just by being in-game
  • Quest Rewards: Complete quests for bonus Pet Tokens
  • Token Codes: Redeem codes like TwentySecondCode for 100 free Pet Tokens

💡 Pro Tip: Save Pet Tokens until you can buy higher-tier Pet Packs for better base multipliers.

⚔️ Raid Boss System

Assemble a team of up to 6 players to fight raid bosses in the plaza for bonus rewards.

  • Team Size: Up to 6 players per raid team
  • Thematic Raids: Pirate cards for Pirate Raids, Sorcerer cards for Sorcerer Raids, etc.
  • Raid Rewards: Defeating bosses grants Manga Tokens, Yen, and special items
  • Location: Raid bosses spawn in the main plaza area
  • Scaling: Harder raids require stronger card collections to clear

💡 Pro Tip: Coordinate with Discord friends for the most efficient raid clears and maximum Manga Token rewards.

📖 Manga Card Upgrade

Upgrade your cards into Manga versions using Manga Tokens for a significant cash boost.

  • Manga Tokens: Earned primarily through Raid Boss rewards
  • Upgrade Effect: Cards receive a substantial Yen/s income multiplier
  • Visual Change: Manga cards have a distinct monochrome comic art style
  • Stacks With Grades: Manga upgrade applies on top of your existing Grade multiplier
  • Priority Targets: Apply Manga upgrades to your highest-income cards first

💡 Pro Tip: A Rainbow SS Demon Sister with a Manga upgrade can reach god-tier income levels.

✨ XP & Card Leveling

Cards can now be leveled up using XP Potions to increase their income output — a major new progression axis.

  • XP Potions: Obtainable from codes (e.g., TwentyThirdCode) and around the map
  • Three Tiers: XP I (low), XP II (medium), XP III (large XP boost)
  • Income Scaling: Higher card levels = more Yen/s generated
  • Stacks With All Systems: Level bonus multiplies with mutation, grade, and Manga
  • Priority: Level up your highest base-income cards first for max efficiency

💡 Updated Formula: Vfinal = Bbase × Mmutation × Mgrade × Mlevel × Mmanga × Mpet